May 16

12:00 - 13:00
Arrival and Registration

Lunch will be provided

13:00 - 14:40
Introduction and Tour de Table

Joachim Jung, AIT

Europeana

David Haskiya, Europeana Foundation

This presentation will provide background information about the Europeana project, the vision guiding it and the cluster of projects supporting it with content and technologies. Further, the presentation will give an overview of Europeana's 2011 development programme giving a picture of the main areas we will focus our development resources on. Finally, the presentation will also touch on Europeana's plans for user-generated content features and how they connect to the overall product development strategy.

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Advanced Search Services for Europeana: the Assets Project

Sergiu Gordea, AIT

The ASSETS is one of the projects that aim at providing new technological solutions for improving the usability of Europeana. This project proposes enhancements of Europeana platform with services which focus on metadata enrichment, text and content based search, semantic cross linking, digital preservation and GUI improvements. An overview of the services and the results obtained within the first development year will be presented.

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EuropeanaConnect - Enhancing Access to European Digital Cultural Heritage

Veronika Prändl-Zika, Austrian National Library

The EU project EuropeanaConnect delivers technical key components for an improved and user-friendly Europeana. Europeana is the innovative internet gateway offering access to Europe's digital cultural heritage represented by millions of digitised books, writings, maps, videos, images and audio files. By 2011, 25 million digital objects from numerous national, local and thematic cultural institutions will be accessible through this portal.
EuropeanaConnect together with its sister project Europeana v1.0 is working on a series of back-end solutions for Europeana. These include the implementation of a multilingual search, the development of user-friendly interfaces and the implementation of innovative services such as access from mobile devices. In addition, EuropeanaConnect works on the integration of semantic search options and clarifies main issues in terms of licensing. By the end of the project, about 290,000 music files from more than 500 European audio archives will be aggregated by EuropeanaConnect for Europeana.
This presentation will give an overview over the current status of the project and results achieved within the last two years.

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Coffee Break
15:10 - 16:50
The "Europeana-Erster Weltkrieg" Project

Aubéry Escande, The European Library

The "Europeana-Erster Weltkrieg" project is based on a 2008 initiative of the University of Oxford, where people across Britain were asked to bring family letters, photographs and keepsakes from the Great War to be digitised. The success of the idea - which became the Great War Archive - has encouraged Europeana to expand this project into mainland Europe.
The German section of www.Europeana1914-1918.eu (Erster Weltkrieg) was launched on 23rd of March 2011 and is going very well, with the first day of submissions in Frankfurt, digitising 2500 items and press coverage national German news. The overall aim is to create a large European database of user generated content about the First World War in time for the 1914 centenary.
Central to the project are publicity and road shows where individuals are encouraged to bring First World War memorabilia to a location where they will be digitised professionally and added to the online archive, with corresponding descriptions. Independently of the road shows, everyone can contribute their digitised images and information to the website - www.europeana1914-1918.eu.

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Love Your Users - On Participation at 1001 Stories About Denmark

Mette Bom, Danish Heritage Agency

My presentation will focus on how users since the launch in May 2010 interact with our website www.1001stories.dk. I'll talk about the lessons we have learned so far - how we try to engage users in the stories and places and how they actually engage. I'll touch briefly on the idea of the website, how we organized content, how we launched and worked with PR, and how we continuously try to engage partner organisations in becoming contributing partners through iframes, webservices, and finally how we try to keep the momentum and keep getting new users, etc.

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Making Crowd-Sourcing Content for GLAMs Available Outside and Inside Cultural Instutions

Roger Bamkin, Wikimedia UK

There have been a number of GLAM Wiki events in the UK in the last tweklve months. 100 new articles were created at the British Museum and British Library. Collaboration between Wikipedia and Derby Museums illustrated how this can happen with a smaller organisation. This collaboration which is still on-going has resulted in the use of QR codes that allows user generated content to be accessed directly to visitors to cultural institutions. Recent improvements to basic QR code technology has allowed QRpedia codes that can read in many different languages without the use of customised apps.

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Wikilovesmonuments

Beppo Stuhl for Christoph Breitler, Wikimedia Austria

The Wikilovesmonuments (WLM) Project as lead by a number of european Wikimedia Chapters its goal is to raise awareness for Cultural Heritage sites, provide photos and descriptions under a free content license with the help of the Wikipedia Community and Wikimedia Chapters.

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16:50 - Open End
Discussion and Next Steps

Summary of highlights of day 1, preparation for day 2 and open-ended discussion. Dinner will be served.

May 17

08:45 - 09:15
Arrival and Coffee
09:15 - 10:55
Collaborative Creation: Using User Generated Content to Empower Local Communities

Sjoerd Siebinga

In order to engage local communities and create user loyalty, you need to provide a platform that allows users to interact with Cultural Heritage objects, other users, and give visibility to their efforts. The Delving open-source platform (http://github.com/delving/) aims to enable this in a distributed and decentralised fashion. In this presentation, I will focus on an ongoing project in the Dutch region of Friesland and Norway. This project focuses strongly on collaborative creation in local and regional museums. The goal is to create a platform where user can easily get engaged with Cultural Heritage artifacts, explore new content, and participate in creating new meaning and contextual coherence around museum objects. These objects get revived by being the protagonists in the stories users tell and share with other members of the community.
The Collaborative Creation is one pillar of the portal enabling users to participate collectively in composing content and arranging objects. Next to using the objects contained in the main-index, the user is able to upload her own digital objects, link out to external resources or embed information, like from Google Street View to connect her objects with geographical data. This provides novel ways of user-driven contextualisation of information. A bundle of social features enables users to follow and invite other users to collaborate on collections, and develop their identity within this community. This functionality is especially tailored for local interest groups as they can act as authorities with their own landing and profile pages. They are able to dive deep into specialist areas, collaborate together, and keep their annotations, comments, and discussion available.

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UGC and Crowdsourcing - Technical Solutions and Challenges in a SOCH Context

Börje Lewin, Swedish National Heritage Board

The Swedish National Heritage Board (SNHB) is considered to be a leading force in Sweden when it comes to issues like the semantic web, social media, and more. This presentation will show how SNHB is approaching the challenges ahead of user generated contents and crowd sourcing. A project for crowd enrichment of data in professional systems is just starting up.

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What's That?: Social Tagging of Audiovisual Heritage in a Serious Social Game Setting

Maarten Brinkerink, Netherlands Institute for Sound and Vision

Web 2.0 has dramatically increased the speed by which video content is produced and disseminated online. Prerequisite for successful information retrieval and collection management is quality metadata associated with collection items. It is becoming widely accepted that professional annotators alone cannot cope with the steadily increasing stream of video data. Crowdsourcing could potentially be used to collect video content descriptions. One way of engaging users in tagging videos is through so-called "games with a purpose". To this end, The Netherlands Institute for Sound and Vision in cooperation with KRO Broadcasting in May 2009 launched Waisda?, a multi-player video labeling game in which players describe video by entering tags and score points based on various temporal tag agreements.

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Museum Games and UGC: Improving Collections Through Play

Mia Ridge, Open University

This presentation provides an overview of the benefits of crowdsourcing games, such as the creation of new content about GLAM collections and improved digitised records, and new forms of engagement with collections and objects. It also looks at the benefits of games compared to traditional crowdsourcing projects and presents lessons learned from a project - Museum Metadata Games (http://museumgam.es/) - which successfully designed games that improved metadata for 'difficult' objects from two science and history museum collections via collections APIs.

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Coffee Break
11:25 - 12:40
End-User Annotation of Historic Maps - The YUMA Map Annotation Tool & the COMPASS Crowdsourcing Experiment

Rainer Simon, Austrian Institute of Technology

Cultural institutions and museums are realizing that user annotations provide added value to their digital collections. To end-users, the ability to add comments, notes or tags to collection items serves as a convenient way to organize and personalize the information they find; or to share it with others online. To institutions, annotations represent additional metadata which can be used to improve search and retrieval, thus helping users to discover content they wouldn't have found otherwise. In this presentation, we present "YUMA Map" a browser-based, open source tool for end-user annotation of digitized historic maps. A unique feature of the tool is semantic tagging, a mechanism that allows users to effortlessly augment annotations with relevant semantic context from the Linked Data Web. We argue that this contextual information represents a valuable complement to traditional metadata, and present our ongoing efforts to verify this assumption in a crowdsourcing experiment.

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User Annotations and Semantic Metadata Enrichments in Assets

Abdelkrim Beloued

In the context of professional archives annotation web may be seen as an useful on-line documentation, as well as a "tank" of ready made annotation when it comes to "Linked-data" knowledge. The idea to use them to produce or enrich existing annotations is very attractive. However in professional context this cannot be done blindly due to the risk of introducing many noise. These methods and strategies that allow connecting and exploring structured data on the Web must more be seen as suggestions, letting the final decision to the annotator when it comes to correct and complete existing metadata of a multimedia content. Beyond ergonomic problems this task requires addressing various issues like the search of named entities in different knowledge databases, the uniformity and consistency of these named entities, the compliance between linked-data and existing annotations and the enrichment rules of metadata.
This talk will present first results of a work undertaken within ASSETS project, aiming to filter, collect and merge information about an entity (event, person, and location) from three knowledge databases (Dbpedia, Freebase, and Geonames), and add it, if wished, to the existing annotations.

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A Service for UGC Management in Europeana

Carlo Meghini

An overview of the user generated content service that the ASSETS Best Practice Network is designing and implementing for Europeana, will be presented. The service will allow Europeana users to contribute to the contents of the digital library in several different ways, such as uploading simple media objects along with their descriptions, annotating existing objects, or enriching existing descriptions. A conceptual model of the entities required for the realization of the service and a general sketch of the system architecture are also given, and used to illustrate the basic workflow of some important operations

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Closing